This project is a zombie based interactive story developed using C# in Microsoft Visual Studio. It has the user use multiple elements available for the user to input their choices to expand the story. Your player has an inventory that you collect items that you need to bring back to your camp. The users decisions will directly impact the story. There is also audio that will start playing in certain situations to give the player a sense of what is going on. This is personally one of my favorite applications that I have worked on and will continue to work on. This project allowed for my understanding of C# to be reinforced and simply how quickly and easily it is to develop an application using C#. All of the images and sounds were acquired through google on free websites.
Link to repository : github.com/ZacharyLloyd/InteractiveStory |
This project is a mental rhythm game developed with C++ in Microsoft Visual Studio. This game requires the user to remember what sounds were played and to then input those sounds using the controls. The notes played are relative to the real sound they would make thus if you have a musical background this game may be easier for you and same goes for those who do not have a musical background this would be harder. This was developed with another person, Tyrease Teer. We were tasked to implement numerous features into an application that uses C++. We the choice to make whatever we wanted but both of us enjoy making games and wanted to learn how to use sound with C++ so this was the perfect learning experience to master all of the features tasked along with something we personally wanted to learn.
Link to repository : github.com/HarashiGouse2019/MentalRhythm |
This project is a replica of the original snake game. This project was used to learn key parts in the software engineering process. It was developed using C++ in Microsoft Visual Studio. There was a lot of documentation that went into this project and various tweaks that we had to make in the development process to ensure the project was completed. The game has a symbol that cycles through the level which represents a refresh rate. The "F" is the food in which the snake most get to increase in size and score. The game saves a high score and if you beat it you will be told you now hold the new high score. In the development of this project scrum and agile development methods were used which greatly aided when encountering an issue. It allowed us to quickly figure out a solution to our problem and allowed for us to move forward in the development process. This project was developed by Zachary Lloyd, Tyrease Teer and Justyn Adams-Nora.
Link to repository : github.com/ZacharyLloyd/SnakeGame |